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IrpMaster, program/library for IRP rendering, released
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Johnson



Joined: 27 May 2014
Posts: 9
Location: china

                    
PostPosted: Tue May 27, 2014 8:21 pm    Post subject: how to create nblibraries.properties Reply with quote

Thx Barf. Very Happy

When I ant the source, some errors occur, pls help me:

ant
Buildfile: /Volumes/back/project/sound/IrpMaster-src-1.0.0/build.xml

-antlr-pre-init:

-pre-init:

-init-private:

-pre-init-libraries:

-init-private-libraries:

-init-libraries:

BUILD FAILED
/Volumes/back/project/sound/IrpMaster-src-1.0.0/nbproject/build-impl.xml:63: Source resource does not exist: /Volumes/back/project/sound/IrpMaster-src-1.0.0/lib/nblibraries.properties

Total time: 0 seconds


Thx
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Lai
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Johnson



Joined: 27 May 2014
Posts: 9
Location: china

                    
PostPosted: Wed May 28, 2014 3:03 am    Post subject: two source files Reply with quote

Thx Barf.
Use ant, I get the two files.
If any progress, I let you know.
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Barf
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Joined: 24 Oct 2008
Posts: 1402
Location: Munich, Germany

                    
PostPosted: Wed May 28, 2014 2:30 pm    Post subject: Reply with quote

Ok, now you can generate the missing, generated, files. You can just copy them to the source directory and tell Eclipse to compile all of the java files to am executable jar, with Main-Class to be org.harctoolbox.IrpMaster.IrpMaster.

nblibraries.properties is, as the name suggest, a NetBeans file.

If you decide to try to use NetBeans, I can upload the NetBeans project.
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Johnson



Joined: 27 May 2014
Posts: 9
Location: china

                    
PostPosted: Wed May 28, 2014 11:38 pm    Post subject: android problem Reply with quote

Hi Barf,

I use the play function in Android phone, but not work. The wave is similar, very very similar, but not match.

Pls take a look at my code

-----play() function -----
int sampleRateInHz = 44100;
int channelConfig =2 ;
int audioFormat = AudioFormat.ENCODING_PCM_8BIT; // pcm_8_bit

Log.e(TAG, " buf len:" + buf.length ); // output: buf len:10998

AudioTrack at = new AudioTrack(AudioManager.STREAM_MUSIC, 44100,
AudioFormat.CHANNEL_OUT_STEREO,
audioFormat, buf.length, AudioTrack.MODE_STATIC);
at.write(buf, 0, buf.length);
at.play();

Log.e(TAG, " StreamType:" + at.getStreamType() +
" SampleRate:" + at.getSampleRate() +
" channelConfig:" + at.getChannelConfiguration() );
// output: StreamType:3 SampleRate:44100 channelConfig:12
---------


The buf variable is from" Wave(double freq, double[] data,int sampleFrequency, int sampleSize, int channels, boolean bigEndian,
boolean omitTail, boolean square, boolean divide) "



Thanks Barf.


How to upload the images? I screenshot the wave images
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Barf
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Joined: 24 Oct 2008
Posts: 1402
Location: Munich, Germany

                    
PostPosted: Thu May 29, 2014 1:54 pm    Post subject: Reply with quote

Please import the file you have generated to IrScrutinizer (on a tested platform). (File -> Import -> Import as single sequence -> Wave.) It will analyze the imported file to the console.

Creating a sane wave file is the first step. Having your hardware "shooting" it the next.
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Johnson



Joined: 27 May 2014
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Location: china

                    
PostPosted: Fri May 30, 2014 3:23 am    Post subject: work in Android Reply with quote

Very Happy It works now.
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Lai
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Barf
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PostPosted: Fri May 30, 2014 10:13 am    Post subject: Reply with quote

Nice. Cool

It would be interesting to know how you solved the problems, in particular if you replaced some of "my" classes with something else for Android. (Just got my shiny new Xperia Z2 an hours ago Wink )
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Johnson



Joined: 27 May 2014
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Location: china

                    
PostPosted: Tue Jun 03, 2014 9:02 pm    Post subject: wav in android Reply with quote

I change some codes, include the wav header

----
public Wave(double freq, double[] data, int sampleFrequency,
int sampleSize, int channels, boolean bigEndian, boolean omitTail,
boolean square, boolean divide) {
// if (data == null || data.length == 0)
// throw new
// IncompatibleArgumentException("Cannot create wave file from zero array.");
double sf = ((double) sampleFrequency) / 1000000.0;

this._sampleRate = sampleFrequency;

int[] durationsInSamplePeriods = new int[omitTail ? data.length - 1
: data.length];
int length = 0;
for (int i = 0; i < durationsInSamplePeriods.length; i++) {
durationsInSamplePeriods[i] = (int) Math.round(Math.abs(sf
* data[i]));
length += durationsInSamplePeriods[i];
}

double c = ((double) sampleFrequency) / ((double) freq);
buf = new byte[length * sampleSize / 8 * channels + 44];

byte[] header = { 82, 73, 70, 70, -118, 43, 0, 0, 87, 65, 86, 69, 102,
109, 116, 32, 16, 0, 0, 0, 1, 0, 2, 0, 68, -84, 0, 0, -120, 88,
1, 0, 2, 0, 8, 0, 100, 97, 116, 97, 102, 43, 0, 0 };
System.arraycopy(header, 0, buf, 0, header.length);

int index = 44;
for (int i = 0; i < data.length - 1; i += 2) {
// Handle pulse, even index
for (int j = 0; j < durationsInSamplePeriods[i]; j++) {
double t = ((double) j) / (divide ? 2 * c : c);
double fraq = t - (int) t;
double s = square ? (fraq < 0.5 ? -1.0 : 1.0) : Math.sin(2
* Math.PI * (fraq));
if (sampleSize == 8) {
int val = (int) Math.round(Byte.MAX_VALUE * s);
buf[index++] = (byte) ((byte) val + 0x80);
if (channels == 2)
buf[index++] = (byte) ((byte) -val + 0x80);
} else {
int val = (int) Math.round(Short.MAX_VALUE * s);
byte low = (byte) ((byte) (val & 0xFF) + 0x80);
byte high = (byte) ((byte) (val >> 8) + 0x80);
buf[index++] = bigEndian ? high : low;
buf[index++] = bigEndian ? low : high;
if (channels == 2) {
val = -val;
low = (byte) ((byte) (val & 0xFF) + 0x80);
high = (byte) ((byte) (val >> 8) + 0x80);
buf[index++] = bigEndian ? high : low;
buf[index++] = bigEndian ? low : high;
}
}
}

// Gap, odd index
if (!omitTail || i < data.length - 2) {
for (int j = 0; j < durationsInSamplePeriods[i + 1]; j++) {
for (int ch = 0; ch < channels; ch++) {
buf[index++] = (byte) (0 + 0x80);
if (sampleSize == 16)
buf[index++] = (byte) (0 + 0x80);
}
}
}
}
// audioFormat = new AudioFormat(AudioFormat.Encoding.PCM_SIGNED,
// sampleFrequency, sampleSize, channels, sampleSize/8*channels,
// sampleFrequency, bigEndian);

// update wav filesize
byte fileb[] = int2Byte(buf.length - 8);
buf[4] = fileb[3];
buf[5] = fileb[2];
buf[6] = fileb[1];
buf[7] = fileb[0];
}
-----
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Barf
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Joined: 24 Oct 2008
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Location: Munich, Germany

                    
PostPosted: Fri Jun 20, 2014 2:19 pm    Post subject: Reply with quote

Version 1.0.1. has been released. As before, there is only a source distribution, available at my web site, see documentation.

There are a few bug fixes and a few changes to the API, nothing dramatic.
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